Gamification in education is the use of game thinking and game design elements in non-game contexts to engage learners in problem solving situations. In The Gamification of Higher Education Teaching Practices (by Rowan Tulloch and Michael Hitchens of the Department of Media, Music, Communication & Cultural Studies and Department of Computing at Macquarie University, Australia) the authors state:
Techniques of gamification can include setting up precise rules, point systems, rewards, punishments and competitions. From teaching institutions to health services to the corporate world, people are recognising the potential of games to enrich their learning and working experiences.
The infographic below helps to explain a little further, while some recent research that asks ‘Does gamification work?’ may prove useful reading.
What do you think of gamification? Is it trivialising higher education or is it an approach that could benefit teaching and learning? Let us know by leaving a reply in the comments box at the foot of this article.